Sunday, September 11, 2011

A short moment of silence

All I really want to say is.
Rest in Peace WoWLegacy, you were everything I wanted in a WoW-Private server.
I just wish the Legacy staff and population good luck on their future endeavours.


Friday, June 10, 2011

Allods Online Anniversary Transformation

As the Anniversary event nears its end in Allods I decided to screenshot the best combination of outfit items I gained from various gift boxes. So here is my Paladin, transformed.

Enjoy. :P

Sunday, May 29, 2011

Screenshot Series - Ep. 1 Allods Shields (League)

Well I thought about it and decided to start a miniseries of sorts. Each episode features some screenshots from a game on a certain subject. Chosen because I like that or that and so on. :P
So here's episode 1.

Tuesday, May 10, 2011

Operation Flashpoint: Red River - Damaging effects

Just a little destruction and bullet damage:
Supply crate explosion:

Frag Grenade:

Some bulletholes:

The M107 FMJ Sniper:

Also a supply crate explosion:

but strangely enough, the supply crate is a floor down from this room. So I guess that's a wierd bug with the triggerable building explosion. Still, it's better than nothing.
Better than the non-excistant effects in most of the games nowadays.

Monday, May 9, 2011


So, I've had a Paladin on a WoW private server for a long time now. He has been my main character for a long time there and I've really started to love what he represents in his essence and appearance. I remember how I amazed people with his gray hair and beard when I took of my helmet, no one really expected my character to look old I guess. :P
Anywho, I have also noticed that now, in other MMO's where I can also create a Paladin or something close to a Paladin, the Captain in Lord of The Rings Online for instance, I tend to create a character based of my WoW Paladin, Arkon. Now here is my Paladin from Allods, one of the most similar ones compared to my WoW Paladin. Possibly even an upgrade in terms of appearance? See for yourself. :P

Saturday, February 26, 2011

Forsaken World - First Impression

It's a decent MMO. Created by Perfect World Entertainment.
It looks like it tried to be different than Battle of Immortals, it really tried to be somewhat like WoW, but eh it still feels a bit souless to me. Don't know, well it's still in Closed Beta.
Anywho, as I've said it supposedly tries to be like WoW. It has some similarities, but I wouldn't call it a WoW clone, but that's just me. So you tell me..

Sunday, January 30, 2011

Moldys Opinion - Dark Messiah of Might and Magic

First of all, I'd like to mention that this game was a lot of fun.

The combat felt challenging, even on the lowest difficulty. Even though it had spiders... as an arachnofobe I really dislike spiders and the game had a good amount of spider-surprises ready for me.

One of the awesome and a bit annoying parts of the game were the monster dodging... where you are running for your life and have a fair share of close calls. Also... the monster boss fights were... again... awesome and yet a bit annoying.

My first move on character development was to get the stealth to max... and then be the "Terror of the Night" which... was awesome... The downside with my build... was that when ever I was spotted... it became a hard fight. As I was only using daggers, I wasn't really doing a lot of damage on head-to-head combat. Which made fighting spiders, a royal pain in the arse. Because you can't backstab them.

Now the drawbacks with this game were:
A. The loot is static... and it's exactly same on every playthrough... it just depends if you find it or not.
B. Although the game promotes choices in the game... for instance... there can be 4 different endings... the choices that actually matter... are... in the end... So... meh.

Also, the multiplayer... well... the multiplayer is actually good. But instead of the same skill customization... you have 5 different classes. All of them lvl during a match and you can unlock skills for the points you gain on lvling. Since the lvl resets on a new match... there is no real edge for the players who have played the Multiplayer more, except for skill of course.

I count Dark Messiah a good purchase and I recommend this game to anyone who would want a good first person action-RPG with a decent plot(oppinions may vary).

Monday, January 24, 2011

Battlefield: Bad Company 2 - First Impression

Well... I got my first crack at the game with awesome destruction. The most important thing for me. ^^
Anywho... 'twas an experience alright.
Well... the game is nice, but yet... feels a bit too iffy to call it awesome, for me at least.

I like how I can blow a hole in the wall if I need a quick exit out of the building. Blam with the grenade launcher and I've got a hole big enough to drive a car in, but yet... the grenades don't do the trick... the work at flingin enemy units around, but they don't like to make holes in the walls I guess... Too bad, I really like to lob fragmentation grenades.

The iffy factor is the graphix... to be more precise then... I mean the settings. The game's awesome and all, but... I can't fine-tune the graphix... it's kinda like in RoTA... but here you just have more detail lvls to use and you don't have to launch it with a separate .exe, but still... I can't just simply... turn of Anti-Aliasing or Vertical Sync... and so... I can't really get rid of all the lag.... A pitty....
The game stretches resolutions... so when I'm using a 1024x768 on my 1366x768 laptop screen, everything is WIDE... like... seriously...
Thanks to the fact that I want to avoid lagging, I have to use the general Low detail option, which makes everything so bleedin' blurry. When I blow my escape whole in the wall... I'm like... "Is there anyone outside of that hole or not." Because there's a blurry ass smoke cloud for about 10 seconds there.

The dialog sound is so bleedin' quiet...
Now I don't mind the effects being quite... fuck 'em... I like to see my explosions... not to hear 'em. I even raised the dialog sound to better hear to occasional comedy and the plot... but still... It's like... "I know the niggah just cracked a joke... but what the fuck did he say?"

The wierd thing is the plot... Now I don't mind the idea itself... fuck that... but the way it's executed... the checkpoints in between... the cinematic spots between the action... they feel random... rushed... the first mission feels like you're running from a dialog to a dialog... and occasionally "trip" on some enemies. The first combat tutorial with the knife was a bit confusing... you are slapped on the beach with your knife and nothing else... your buddies lead the way and suddenly you reach this point where 2 guards are waiting to be ambushed and knifed in the arse... all you are told is to take the left one... so I stepped up... presuming that as I had my knife in hand... I was mashing away with my mouse button 2 and 1 to hit... nothing...
The chinese soldier turned and started to attack when I finally noticed the "MMB knife" so I last minute killed the fooker... It kinda felt like I was playing Crysis... where you could just take a pan and go out to smack down the Korean fully armed soldiers. After that was a lot of running... at first without sprint... because they thought you won't want to sprint untill a later moment... shooting... with some WW2 guns... and then some plot iffyness... From my impression... this game tries hard to be badass... not sure if that really is so...

Well... that's about it... *salutes*

Here is the Pan/Pot vs Korean Soldier in Crysis video: